Introduction
Only a tiny fraction of people who play chess become masters. In fact, only two percent of the people who take chess seriously make master. Why? Or, to put it personally: You take chess seriously. You read and reread books and magazines. You may have acquired a large collection of books and/or software. You scan the Web sites that helped you get to where you are. But it doesn't seem to help you get further, to master. Why? The answers aren't mysterious.
The main reason is that the skills and know how that helped you get th is far - such as tactical sight, awareness of general principles and knowledge of basic endgame positions - have almost nothing to do with making progress to the master level. Sure, being good in these core areas is necessary to get to where you are. But becoming better in them - going from good at tactics to great at tactics, for example - doesn't translate into much greater strength. It's like height in basketball. Being 6-foot-tall is virtually essential to making it as a pro. And being taller, say 6-foot-6, offers a much better chance of playing in the NBA than a mere 6-foot- 1 player. But a 6-foot-9 player isn't necessarily superior to a 6-foot-6 player. (If you don 't believe me, look up a 6-foot-6 guy named Michael Jordan .)
Chess players are born with their own limitations. Some, for example, have very good memories and others don 't. You need a relatively good memory to reach average strength. But a much better memory isn't going to make you a master. There have been plenty of great players with merely good memories. Or worse. Take the case of Sammy Reshevsky. He was a world-class player for 40 years . But he had one glaring weakness, the opening. He made book mistakes as earl y as the sixth move and was lost in some games by the tenth move. Fans blamed Reshevsky 's lack of study. Not true, said Pal Benko, who served as his second. "We would study openings all day," Benko sighed in his memoirs. "And by evening he wouldn't remember anything we looked at ." Another ability you needed to get to where you are is calculating skill, to see at least two or three moves ahead. Many amateurs think that if they learn to calculate better, they 'd play at master strength. Well, it certainly doesn't hurt to be able to see one move further than you do now.
But there 's a powerful law of diminishing returns in chess calculation, just as there is in basketball height. The human who can see two moves ahead has an enormous advantage over the human who can see only one move. But being able to see, say, seven moves ahead , rather than six, is of minuscule value because you rarely have to calculate that far. And, finally, many amateurs think that becoming a master is all about gaining 'experience. ' They know that without some tournament experience they 'd never have gotten as far as they are now. True. But more experience doesn't convert into more rating points . There are players who have thousands of tournament games of experience and don 't improve. On the other hand, there are 12 -year-old masters who have a tiny fraction of that experience.
The Wall
The vast majority of players who take chess seriously will hit a wall: Your rating may have been steadily rising when suddenly it stops. Some players will hit the wall at about 15 00 strength, others at 17 00, others higher. It's extraordinarily frustrating. Even if you reach a rating of 2100, a splendid achievement, it's just not the same as being able to call yourself a chess master. Ed Edmondson, a longserving US Chess Federation official, helped guide Bobby Fischer to the world championship. When asked about his own strength, he said, "It depends on your point of view. The top players quite rightly consider me a 'weakie' - even though I have an expert rating and am in the top 10 percent. In this game, masters are really an exalted group." One explanation for the wall is that most players got to where they are by learning how to not lose. When two 1700 players meet over the board, one will typically self destruct. Not in the opening, as an 11 00 player would, but by move 40, if not 30. As a result, many players can reach 1900 strength simply by not blundering. Mastering chess takes more. It requires a new set of skills and traits. In this book I've identified nine of the attributes that are most important to making master. Some of these may be familiar to you . Others will be new. Many of these attributes are kinds of know-how, such as understanding when to change the pawn structure or what a positionally won game looks like and how to deal with it. Some are habits, like always looking fo r targets. Others are refined senses, like recognizing a critical middlegame moment or feeling when time is on your side and when it isn't. You already know the main method of acquiring these ski lls, traits and habits : Study master games. But that advice alone is much too vague to help anyone improve. You need more specific answers to questions like: Which games? What am I looking for when I study them? What exactly am I supposed to get from a game? In the chapters that fo ll ow I've tried to answer some of those questions. I've suggested study techniques, study material and new approaches. These are things that typically aren't taught in books, the Internet or other obvious sources. But, after all, if it were available that way, the ranks of masters would be counted in the millions, not the thousand s.
Next Cara Menjadi Master Catur Chapter one
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